Spinel™ is a new vector graphics engine that achieves such an enormous leap in performance that it will change how we design, develop and interact with user interfaces.
Whether it's type on a web page or a map on your smartphone's display, you're probably viewing vector graphics.
Slowing CPU performance progress and growing display sizes have resulted in cautious use of vector graphics in interactive interfaces and motion graphics.
Spinel reinstates vector graphics as a first-class graphics API with breakthrough performance, efficiency and compromise-free features.
Beautiful, responsive and efficient interfaces, visualizations and motion graphics can now be created with the Spinel vector graphics engine.
Spinel vector graphics engine features include:
Device-independent graphics, type and motion at 4K/60Hz
Breakthrough full-screen performance, efficiency and latency
No compromise, high-quality antialiasing
Fast paths for instancing, restyling and redrawing
Complete CPU offload to GPU — no preprocessing!
Implicit API with ultra-fast memory management
Extensible software pipeline complements OpenGL & DirectX
The blog explores Spinel vector graphics engine features in more detail.
The following vector graphics examples were rendered with Spinel on a 4K display: